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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Identify project requirements
  2. Research and plan approach
  3. Draft simulation design documents
  4. Finalise simulation design documents

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify project briefs

establish rapport with clients

work collaboratively in a team environment to find the best design solutions

clearly and concisely document specifications for the design of the digital simulation

initiative and enterprise in the context of

generating ideas for the design of digital simulations that meet the specified performance objectives

thinking laterally when developing ideas

maintaining design integrity

technical skills sufficient to

create storyboards statecharts and other diagrams to specify the architecture and navigation of digital simulations

design simulations that represent a real world environment to the required level of fidelity

selfmanagement skills sufficient to

meet deadlines

provide appropriate and timely documentation

Required knowledge

industry knowledge including

roles and responsibilities of project team members eg designers content creators information architects programmers and coders

issues and challenges that arise in the context of designing and developing digital simulations

typical formats and techniques for documenting the design of digital simulations

OHS standards as they relate to working for periods of time on computers

way in which algorithms laws rules and mathematical formulas can represent real world processes

intellectual property rights and copyright clearance procedures

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

design specifications for digital simulations that

are well documented and clearly presented

meet performance requirements

are technically feasible

ability to work effectively as a member of a design team

Context of and specific resources for assessment

Assessment must ensure

practical demonstration of skills through the design of at least two digital simulations

access to briefs for digital simulations on which designs can be based

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of digital simulation designs documented by the candidate and of their quality in terms of meeting performance requirements

written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit

case studies to assess ability to develop digital simulations for a range of real world environments

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

CUFDIGA Design elearning resources

CUFDIG503A Design e-learning resources

CUFDIGA Design games

CUFDIG504A Design games

CUFDIGA Design interaction

CUFDIG506A Design interaction.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Relevant personnel may include:

art director

client

designer

expert

graphic artist

head of department

programmer

publisher

script writer

software engineer

other technical and creative staff.

Delivery platforms may include:

CD/DVD

games console

internet

mobile phone

personal digital assistant (PDA)

other wireless/mobile devices.

Real world environments may include:

device

equipment

machine

natural habitat

procedure

process

social environment

spatial environment

system

tool.

Performance objectives may include:

control

dexterity

judgement

knowledge

memory

perception

proficiency

recall

reflection

speed and accuracy of decision making and problem solving

understanding.

Production requirements may include:

budget

schedules

staff expertise

timelines.

Authoring tools may include:

authoring software, such as:

Dreamweaver

GoLive

Contribute

Breeze

Captivate

Authorware

Flash

Director

PageMill

RoboDemo

simulation software, such as LabView

scripting using languages, such as:

CC++

Java

ActionScript

Lingo.

Processes may include:

astrological

biological

chemical

electrical

environmental

mechanical

mental

physical

social.

Control objects may include:

algorithms

forces

laws

mathematical formulas

rules.

User interface controls may include:

buttons

clocks

dials

gauges

handles

joysticks

keyboards

keypads

knobs

lamps

levers

meters

sliders

switches

timers

valves

wheels.

Simulation design documents may include:

diagrams

flow charts

maps

plans

state-charts

storyboards

technical specifications

user interface mock-ups

wire frames.