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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Identify audio assets
  2. Prepare audio assets
  3. Package audio assets

Required Skills

Required skills

communication and literacy skills sufficient to interpret and clarify written or verbal instructions

ability to work as a member of a production team both independently on assignment and under direction

technical skills sufficient to

use audio software to prepare audio sequences for inclusion in interactive media

manage files using standard naming conventions

apply appropriate metadata tags to describe files

selfmanagement and planning skills sufficient to

prioritise work tasks

meet deadlines

seek expert assistance when problems arise

Required knowledge

industry knowledge including

roles and responsibilities of project team members eg designers content creators information architects programmers and coders

basic understanding of the relationship between the technical and creative aspects and requirements of interactive media projects

features of a range of delivery platforms

basic understanding of what happens when audio files are compressed for inclusion in interactive media products

appropriate codecs for various platforms and destinations

digital audio source and output formats

equalisation techniques

techniques for saving and preparing digital audio output to optimise file size

OHS standards as they relate to working for periods of time on computers

OHS principles of safe listening including safeguards against hearing loss

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

preparation of a range of audio sequences to be included in interactive media products that meet appropriate technical specifications

proficient use of audio encoding software

Context of and specific resources for assessment

Assessment must ensure

access to industrycurrent audio encoding software

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of audio assets prepared by the candidate on a number of occasions

written or verbal questioning to test knowledge of codecs for various platforms and understanding of file compression

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

CUFDIGA Prepare video assets

CUFDIG301A Prepare video assets.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Source file formats may include:

WAV

AIFF

AU

MP3

WMA

AAC (Apple lossless)

OGG.

Purposes may include:

audio sequences, e.g.:

SFX (sound effects)

music

foley

atmospherics

dialogue

additional dialogue, e.g. rerecorded and narration

audio sequences incorporated into a:

website

podcast

game

learning object

interactive application

animation.

Destinations may include:

computer-based playback software, e.g. iTunes

downloading server

internet audio players, e.g.:

Quicktime

Windows Media Player

RealPlayer

progressive downloading (buffering) server

streaming server.

Platforms may include:

CD

digital audio players (e.g. iPod, MP3)

DVD

games console

internet

kiosk

mobile phone

PDA (personal digital assistant).

Relevant personnel may include:

audio engineer

clients

producer

programmers and technical support people

supervisor

other specialist creative and administrative personnel as appropriate.

Output file formats include:

AAC (advanced audio coding)

AMR-NB

Apple lossless

MP3

RAM

WMA.

Audio codecs may include:

bit depth

bit sampling rates

mono or stereo

standardised and preset codecs.

Audio encoding software may include:

audio editing tools, e.g.:

Audacity

Adobe Audition

Pro Tools

specialised audio compression tools.

Metadata tags may include:

album

artist

defaults

description

episode

resolution

track

version.