Elements and Performance Criteria
- Identify game component assets
- Obtain project brief and documents
- Identify game-production assets required to meet creative and production requirements and technical specifications
- Discuss formats of assets and issues of asset integration and with appropriate personnel
- Save all digital assets in the appropriate format for inclusion, and store for retrieval
- Determine sequence for development of beta version prototype for testing game play
- Create a schedule for production and testing
- Determine strategies for monitoring production progress against schedule
- Identify capability of game-engine software and tools and make selection
- Identify and review the range of industry standard game-engine software and development tools available
- Assess the software and tools related to specified game concepts and play requirements
- Discuss considerations for selection of game-engine software with relevant personnel to ensure selection will meet specified outcomes
- Select game-engine software
- Use game-engine software
- Create game-play sequence and prototype
- Import and assemble game-play assets in appropriate sequence according to creative and technical requirements
- Create and check game-play elements according to creative and technical requirements
- Test and run game-play sequence as a presentation to ensure the sequence meets creative, production and technical requirements
- Export to game engine and create prototype
- Save file formats and identify for specified purpose
- Evaluate game prototype
- Demonstrate initial prototype to relevant personnel
- Evaluate against criteria, including achievement of a creative and user-friendly product
- Discuss and agree on required changes
- Assist if required in tests and user trials
- Evaluate feedback from user trials
- Confirm endorsement from relevant personnel to develop prototype into complete product
- Transform prototype into final proof of concept prototype