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Elements and Performance Criteria

  1. Research and identify appropriate implementations for complex code for mobile game devices
  2. Implement physics code for mobile game devices
  3. Develop and implement artificial intelligence for mobile game devices
  4. Develop and implement shader for mobile game devices

Required Skills

Required skills

analytical skills to

analyse documentation and images to inform implementation of game specifications

interpret briefs work instructions and technical and conceptual information

communication skills to

check and confirm design requirements

collect interpret and communicate in visual and written forms effectively for various audiences including engineers and artists

communicate clearly using speech and text

communicate complex designs in a structured format drawn from industry standards styles and techniques

communicate technical requirements related to software development graphics requirements and code development to supervisors and other team members

provide practical advice support and feedback to colleagues and management

initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation

learning skills to make improvements based on reviews and feedback

literacy and numeracy skills to write instructions for the normal and competent operation and testing of all game features and permutations

management skills to manage teams in order to extract useful feedback

planning and organisational skills to

balance talent experience and budget

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

refer decisions to a higher project authority for review and endorsement

problemsolving skills to recognise and address potential quality issues and problems at the design and development stage

research skills to undertake practical technical or desktop research into mobile game devices

selfmanagement skills to manage own work and priorities to meet deadlines

teamwork skills to

contribute to and work in a collaborative team

delegate tasks and responsibility appropriately

realise a unified gameplay vision

technical skills to

develop game design and technical design documents

resolve basic hardware software and other technical issues associated with game production

translate design requirements into specifications

use correct file formats and archiving procedures

Required knowledge

basic programming techniques

budgeting and scheduling considerations for game design

capabilities and constraints of game engines

computer game development including specific terminology

concept development

concept visualisation

current gameplay hardware and software products

environmental impact and sustainability considerations

human resources required in the process of creating a game and their respective skills and technology requirements

OHS requirements for

ergonomics

electrical safety

materials handling

physical hazards

risk and critical path management

technical constraints that hardware imposes on software development graphics requirements code development and creative visual design

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

develop physics for mobile game devices

develop artificial intelligence for mobile game devices

develop shading algorithm for mobile game devices

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

evaluation of work samples or simulated workplace activities

verbal questioning or interview concerning aspects of game document development including

industry standards for concept art

design and technical specification development

game testing and trialling procedures

resources required for game development

assessment of written or interactive computerbased test or quiz

setting and observing faultfinding exercises

evaluation of reports or logbooks

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Tools and technology for creating applications for the mobile gaming device may include:

compilers

debugging software

development software

efficiency

flexible systems suitable for non-programmers

graphics

graphics system design

integrated development environments

middleware

operating systems

plug in tools

programming for game integration

rendering

sound

system architecture for real time game environments and simulations

tools for designers and play analysis.

Game physics may include:

collision

combat:

blood spots

debris

explosions

footprints

salvo

smoke and fire

sparks

water

wreckage

movement:

creaking floors

footfalls

puddle stepping

wading

wind.

Mobile game device may include:

mobile phones

personal digital assistants (PDAs)

tablets.

Artificial intelligence may include:

decisions

movement

pathfinding

reactions

simulated intelligence

situations

statistics

target selection

tests and events for reactionary behaviour.

Shaders may include:

Blinn-Phong

Cook-Torrance

Gouraud

Lambert

Oren-Nayar

Phong

Ward anisotropic.