Elements and Performance Criteria
- Clarify the design requirements, and plan the approach
- Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client
- Identify the design and technical constraints
- Identify the software, media and file formats for digital imagery, texture production and manipulation
- Identify the sequence of digital texturing activities in the production pipeline
- Identify production workflow requirements, and develop the production pipeline to meet client requirements
- Assess the existing textures and shaders for suitability
- Establish the underlying surface characteristics of the 3-D model to be textured and shaded
- Identify basic shaders and textures with surface characteristics
- Identify suitable textures from the available texture libraries
- Select shaders and textures for the assignment to model
- Confirm that the selections are consistent with the brief and with client requirements
- Determine shader attributes and assign to a 3-D model
- Acquire new textures
- Identify the desired resolution for texture, prior to acquisition
- Acquire textures from an online library
- Capture real-world textures using digital means
- Generate the texture, using art media, or digital paint software, and then save
- Ensure that the resolution of the acquired texture meets resolution requirements
- Generate procedural textures and create a texture map
- Apply the texture to model
- Apply the texture to the model
- Layer and enhance the textures to achieve the desired effects
- Apply lighting to test the reaction of the textures
- Apply the textures to lights, in order to achieve specified effects
- Adjust the textures to achieve the final effects
- Complete test renders, and confirm the outcome with the client
- Finalise the design