Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Clarify the design requirements, and plan the approach
  2. Assess the existing textures and shaders for suitability
  3. Determine shader attributes and assign to a 3-D model
  4. Acquire new textures
  5. Generate procedural textures and create a texture map
  6. Apply the texture to model
  7. Finalise the design

Performance Evidence

Evidence of the ability to:

comprehend design requirements

complete texturing and shading tasks according to brief requirements

create and apply textures to digital art

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components to software and organisational requirements

develop textured, shaded and rendered models

integrate texturing activities into the overall production pipeline.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

discuss camera textures and filters that can be used to achieve shading and texturing effects

outline the features of software used for:

3-D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

the scheduling of production activities

shading

texturing

describe how to interpret design, texturing, and shading briefs

discuss digital image capture, using cameras and scanners

describe shader attributes and their optimisation

describe shader and texture mapping, and projection

discuss texturing and shading requirements for games.