Design and apply simple textures to digital art

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM302, 'Design and apply simple textures to digital art'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Design and apply simple textures to digital art' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository