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Elements and Performance Criteria

  1. Build complex 3-D applications using multiple frameworks provided or engines
  2. Create a complex graphical user interface (GUI) for a 3-D environment
  3. Debug a complex 3-D application
  4. Use documentation tools

Range Statement

This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.

Configure a 3-D environment must include:

device selection

game resolution

screen colour depth

output performance including:

anti-aliasing

level of detail

filtering

caustics and refraction.

Virtual objects must include:

audio managers

cameras

lights

physics managers

viewports.

Animate must include:

animation selection/playback for pre-constructed models

based on user input

driven by code

dynamic camera movement as required by game play.