Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Collect and use reference material
  2. Prepare 3-D digital models using a variety of manipulating techniques
  3. Create the required animations using a variety of animated tools
  4. Use lighting to evaluate texture, quality and performance
  5. Render 3-D digital model using appropriate render engine
  6. Back up work

Performance Evidence

Evidence of the ability to:

research and collate reference materials

create a storyboard sequence and use the storyboard to prepare pre-model animation for approval

use animation and rendering software to create animations, according to animation principles and storyboard requirements

present a final 3-D digital model, together with supporting documentation, for approval

store files according to procedures.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

summarise the principles of 3-D animation, lighting and modelling

describe how knowledge of anatomy and physical movement is relevant to animation

describe the importance of client communication when working on projects

explain the importance of budgeting and scheduling considerations during projects

outline the techniques for creating a storyboard

outline techniques for script production

describe the application of current game-play hardware and software products

provide a detailed explanation of the purpose of dope sheets

describe the principles of the graph curve editor for smooth animation

outline the physical attributes to create effects, including weight and anticipation

explain the purpose of rendering

explain shading and texturing techniques

provide a detailed summary of transfer methodology, including rotoscoping hand key and motion capture.