Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICAGAM515A Mapping and Delivery Guide
Design and create advanced particles, fluids and bodies for 3-D digital effects
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICAGAM515A - Design and create advanced particles, fluids and bodies for 3-D digital effects |
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Description | This unit describes the performance outcomes, skills and knowledge required to produce advanced simulated effects in a 3D and digital effects environment. | ||
Employability Skills | This unit contains employability skills. | ||
Learning Outcomes and Application | This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. |
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Prerequisites/co-requisites | Not applicable. | ||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Analyse approaches to design requirements |
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Element: Demonstrate understanding of advanced simulated effects |
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Element: Plan approach to simulated effects |
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Element: Produce particles, fluids and bodies for review |
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Element: Finalise advanced simulated effects |
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