Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM401 Mapping and Delivery Guide
Produce an interactive game
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM401 - Produce an interactive game |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to produce an interactive game using an industry standard authoring tool.It applies to individuals who work in the game development industry and support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: project briefs relevant organisational documentation game-production assets technical specifications industry-standard computer hardware, software, and peripheral devices appropriate for interactive games development. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Identify the game component assets |
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Element: Identify the capability of game-engine software and tools, and a make a selection |
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Element: Use game-engine software |
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Element: Create a game-play sequence and prototype |
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Element: Evaluate the game prototype |
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Element: Transform prototype into a final proof-of- concept prototype |
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