Design interactive media

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM412A, 'Design interactive media'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Reference books for 'Design interactive media' on This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to for every purchase, so go nuts :)

Elements and Performance Criteria

1. Define human-computer hardware interface devices

1.1 Identify standard human-computer interaction devices

1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation

2. Research common event handling systems

2.1 Identify and review industry standard event handling systems used in application libraries

2.2 Create and application, accessing and using technologies and showcasing captured events from hardware devices

2.3 Discuss considerations for human-computer interaction device selection

3. Understand commonly used graphical user interface (GUI) widget sets

3.1 Identify common widgets and their usage within an application environment

3.2 Identify and review industry standard graphical user interface libraries and their relevancy within game-engine software

3.3 Discuss considerations for selection of widgets within a game heads up display (HUD)

3.4 Use human-computer interface devices and event handling call-backs in the creation of an application, showcasing captured events with GUI widgets

4. Design a simple media software device

4.1 Discuss and design a prototype for the development of a custom user interface widget to be used within a game heads up display environment

4.2 Select GUI software for implementation and discuss ramifications of selection

5. Build and implement a simple media software device

5.1 Integrate all custom widget elements as required by prototype specifications

5.2 Make final checks to ensure functionality conforms to the original design

5.3 Save into specified storage systems