Certificate IV in Digital and Interactive Games

This qualification provides the skills and knowledge for an individual to be competent in supporting the design, development and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.

Job roles

Possible job titles relevant to this qualification include:

support 2-D/3-D artist

assistant animator

assistant designer

support games developer

assistant graphic/media designer

interaction media developer

support digital media developer

assistant PC games programmer

support web designer.


Subjects

Total number of units = 16

4 core units plus

12 elective units

The elective units consist of:

5 units from one of the following specialist elective groups:

Group A Design

Group B Programming

Group C Art

of the remaining units:

up to 7 may be from the specialist elective groups below or from Group D general elective units below or elsewhere in ICA11

up to 3 may be from elsewhere in ICA11 or from any other Training Package or accredited course at Certificate IV or Diploma level.

The elective units chosen must be relevant to the work outcome and meet local industry needs.

Core units

add topic BSBOHS302B Participate effectively in OHS communication and consultative processes

add topic ICAGAM401A Produce an interactive game

add topic ICAICT418A Contribute to copyright, ethics and privacy in an IT environment

add topic ICAICT419A Work effectively in the digital media industry

Elective units

Specialist elective units

Group A Design

add topic CUFPPM404A Create storyboards

add topic ICAGAM402A Identify and apply principles of games design and game playing

add topic ICAGAM403A Create design documents for interactive games

add topic ICAGAM405A Write story and content for digital games

add topic ICAGAM406A Create visual design components for interactive games

add topic ICAGAM407A Write scripts for interactive games

Group B Programming

add topic ICAGAM404A Apply artificial intelligence in game development

add topic ICAICT406A Build a graphical user interface

add topic ICAPRG301A Apply introductory programming techniques

add topic ICAPRG405A Automate processes

add topic ICAPRG406A Apply introductory object-oriented language skills

add topic ICAPRG413A Use a library or pre-existing components

add topic ICAPRG415A Apply skills in object-oriented design

add topic ICAPRG417A Apply mathematical techniques for software development

add topic ICAPRG527A Apply intermediate object-oriented language skills

Group C Art

add topic CUFANM301A Create 2D digital animations

add topic CUFANM302A Create 3D digital animations

add topic CUFANM303A Create 3D digital models

add topic CUFANM402A Create digital visual effects

add topic CUVVSP14B Apply techniques to produce drawings

add topic ICADMT402A Produce interactive animation

add topic ICADMT403A Produce and edit digital images

add topic ICAGAM301A Apply simple modelling techniques

add topic ICAGAM302A Design and apply simple textures to digital art

add topic ICAGAM303A Review and apply the principles of animation

add topic ICAGAM408A Use 3-D animation interface and toolsets

add topic ICAGAM409A Create 3-D characters for interactive games

add topic ICAGAM410A Develop 3-D components for interactive games

add topic ICAGAM412A Design interactive media

add topic ICAGAM413A Design and create 3-D digital models

add topic ICAGAM414A Create audio for digital games

add topic ICAGAM416A Prepare and complete image rendering processes

add topic ICAGAM417A Apply digital effects to interactive products

add topic ICAGAM418A Use simple modelling for animation

General elective units

Group D

add topic BSBCRT401A Articulate, present and debate ideas

add topic ICAICT408A Create technical documentation

add topic ICAICT417A Identify, evaluate and apply current industry-specific technologies to meet industry standards

add topic ICAICT420A Develop client user interface


Pathways...

    Pathways into the qualification

    Preferred pathways for candidates considering this qualification include:

    after achieving ICA30111 Certificate III in Information, Digital Media and Technology, or other relevant qualifications or units equivalent to the core of ICA30111

    OR

    after achieving a Year 12 certificate and relevant ICT experience equivalent to the following units of competency:

    ICAICT201A Use computer operating systems and hardware

    ICAICT202A Work and communicate effectively in an IT environment

    ICAICT203A Operate application software packages

    ICAWEB201A Use social media tools for collaboration and engagement

    OR

    with demonstrated vocational experience in a range of ICT and games development environments.

    Pathways from the qualification

    ICA50211 Diploma of Digital and Interactive Games, or a range of other Diploma qualifications.


Entry Requirements

There are no entry requirements for this qualification.


Licensing Information

There is no link between this qualification and licensing, legislative or regulatory requirements. However users should confirm requirements with the relevant federal, state or territory authority. There may be some alignment with industry standard certification competencies.


Employability Skills

The following table contains a summary of the employability skills required by industry for this qualification. The employability skills facets described here are broad industry requirements that may vary depending on qualification packaging options.

Employability skill

Industry/enterprise requirements for this qualification

Communication

researching and gathering information on the games industry

documenting work and producing technical reports for games design and development

articulating, presenting and debating ideas for games development

writing scripts, storyboards, content and stories for games

Teamwork

working collaboratively with team members

supporting team members and project leader to meet deadlines

Initiative and enterprise

generating solutions in response to individual and collaborative project tasks

Planning and organising

producing concept design and documentation/storyboarding

meeting resource implications and requirements

Problem-solving

developing creative and technical solutions or outcomes in response to presented design briefs and exercises

Self-management

applying safe and sustainable work practices

meeting copyright, ethical and privacy standards in the areas of security, legal, moral and ethical practice

Learning

maintaining knowledge of digital media tools and software applications

keeping up-to-date and maintaining own competence

Technology

using a range of 2-D and 3-D games development software and tools to design and produce an interactive game