Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM403, 'Create design documents for interactive games'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Create design documents for interactive games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Research, create and document the game concept
1.1 Research, identify and describe the target market for the game
1.2 Research, identify and describe the game genre and its working title
1.3 Identify a suitable game platform
1.4 Identify a suitable game engine
1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play
2. Create and document the specifications for game design
2.1 Develop the storylines and levels
2.2 Develop the artwork for the characters and environment
2.3 Identify the game-play elements
2.4 Develop the graphical user interface (GUI)
2.5 Identify suitable sounds and music for the game
3. Create, and document, the technical specifications for the game
3.1 Determine game mechanics
3.2 Finalise the platform, game engine and operating system
3.3 Specify the source and purpose of the code to be used, including level-specific code
3.4 Determine the game physics and artificial intelligence
3.5 Determine the sound engineering requirements
3.6 Determine the procedures needed to test the game prototype
4. Collate the game design document
4.1 Define the proposed game features in comparison to existing games
4.2 List the estimated resources required to develop the game
4.3 Prepare the estimated schedule for game development
4.4 Collate the design information, estimates and proposals into a comprehensive game design document