Assessor Resource

CUFIMA05A
Create 3D digital models and images

Assessment tool

Version 1.0
Issue Date: April 2024


Not applicable.

This unit describes the skills and knowledge required to create 3D digital models and images for a range of media applications within the cultural industries.

This unit describes the skills and knowledge required to create 3D digital models and images for a range of media applications within the cultural industries

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

Not applicable.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

appropriate 3D software to create models

application of different 3D modelling and digital imaging methods and 3D modelling formats

the principles of 3D modelling sequencing

computers and computer operating systems

the limiting factors of computer hardware

strategies to test media sequences and products

interpreting creative information, scripts and images

understanding the capabilities of other collaborative personnel

understanding the creative elements of a production

design and drawing skills

maintaining design integrity

screen principles

basic editing principles, eg composition, framing, pacing, timing

information sources and management

effective communication skills

copyright laws, regulations and clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFIMA01A - Produce and manipulate digital images

CUFIMA04A - Create 3D digital animation

CUFMEM14A - Create, manipulate and incorporate 2D graphics

CUFMEM07A - Apply principles of visual design/communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

the development and evaluation of creative 3D models and images which meet practical requirements including type of production and resource constraints, in particular budgetary constraints

effective verbal and written communication with a range of individuals/organisations

knowledge and application of a range of 3D model and image production methods and equipment

Method and context of assessment

Assessment may take place on the job, off the job or a combination of both of theses.

Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

appropriate 3D software to create models

application of different 3D modelling and digital imaging methods and 3D modelling formats

the principles of 3D modelling sequencing

computers and computer operating systems

the limiting factors of computer hardware

strategies to test media sequences and products

interpreting creative information, scripts and images

understanding the capabilities of other collaborative personnel

understanding the creative elements of a production

design and drawing skills

maintaining design integrity

screen principles

basic editing principles, eg composition, framing, pacing, timing

information sources and management

effective communication skills

copyright laws, regulations and clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFIMA01A - Produce and manipulate digital images

CUFIMA04A - Create 3D digital animation

CUFMEM14A - Create, manipulate and incorporate 2D graphics

CUFMEM07A - Apply principles of visual design/communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

the development and evaluation of creative 3D models and images which meet practical requirements including type of production and resource constraints, in particular budgetary constraints

effective verbal and written communication with a range of individuals/organisations

knowledge and application of a range of 3D model and image production methods and equipment

Method and context of assessment

Assessment may take place on the job, off the job or a combination of both of theses.

Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Not applicable.

Production specifications may include:

timeline

deadline

budget

resources:

hardware

software

personnel

purpose

audience

storyboard

script

file format

file size

operating system

hardware specifications including memory size, RAM

delivery platform

media form

software tools and parameters

Relevant creative and design specifications for models may be found in:

storyboard

layout drawings

director's instructions

camera sheet

soundtrack breakdown

Software commands may include:

colour

tone

texture

Texture mapping parameters may include:

lighting

shadows

Other media may include:

digital imaging

sound

animation

video

Documentation may be:

computer generated

manually written

marked up scripts

marked up transcripts

list of sequences with relevant shot numbers

production schedules

operational/project plan

manufacturer's specifications/instructions

edit decision lists (EDLs)

fault reports

assembly order

Multimedia productions may included or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Relevant personnel may include:

director

producer

project manager

technical director

navigation designers

video producer

editing personnel

sound/music personnel

director of photography

3D graphic, animation and modelling production personnel

music composers

sound effects personnel

other technical staff

other specialist staff

Industry standard 3D modelling software may include:

a wide range of programs, current examples of which may be:

Autocad

3d Studio Max

Infini-D

Bryce 3D

Lightwave

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Delivery platforms may include:

world wide web

CD-ROM

DVD

Beta-cam

video

film

Production specifications may include:

timeline

deadline

budget

resources:

hardware

software

personnel

purpose

audience

storyboard

script

file format

file size

operating system

hardware specifications including memory size, RAM

delivery platform

media form

software tools and parameters

Relevant creative and design specifications for models may be found in:

storyboard

layout drawings

director's instructions

camera sheet

soundtrack breakdown

Software commands may include:

colour

tone

texture

Texture mapping parameters may include:

lighting

shadows

Other media may include:

digital imaging

sound

animation

video

Documentation may be:

computer generated

manually written

marked up scripts

marked up transcripts

list of sequences with relevant shot numbers

production schedules

operational/project plan

manufacturer's specifications/instructions

edit decision lists (EDLs)

fault reports

assembly order

Multimedia productions may included or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Relevant personnel may include:

director

producer

project manager

technical director

navigation designers

video producer

editing personnel

sound/music personnel

director of photography

3D graphic, animation and modelling production personnel

music composers

sound effects personnel

other technical staff

other specialist staff

Industry standard 3D modelling software may include:

a wide range of programs, current examples of which may be:

Autocad

3d Studio Max

Infini-D

Bryce 3D

Lightwave

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Delivery platforms may include:

world wide web

CD-ROM

DVD

Beta-cam

video

film

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain design brief and storyboard and discuss production requirements with relevant personnel 
Identify all 3D animation requirements including production and technical specifications and discuss with relevant personnel 
Identify any soundtrack requirements in discussion with relevant personnel 
Identify the range of industry standard 3D animation software and computer assisted animation techniques 
Assess software compatibility with production and technical requirements and specifications 
Select the appropriate software in relation to specified multimedia delivery platform 
Discuss software with relevant design personnel to ensure selection will meet specified outcomes 
Product key drawings by the most appropriate method to reflect the animation requirements 
Product sufficient quantity of key drawings to establish the required action or design and ensure that they meet the production, creative and technical requirements 
Comply with any soundtrack breakdown when producing drawings 
Produce key drawings within the constraints of the production and scan hard-copy drawings as required 
Clearly label key drawings 
Use object motion hierarchies to achieve the required motion effect 
Apply appropriate output and presentation form and save 3D model according to specified file compression technology 
Use agreed industry practices for file naming and file management and backup procedures 
Import key drawings into selected 3D animation software 
Combine objects into a single animated steam according to creative requirements and specifications 
Create static or moving backgrounds as required and integrate animated objects into static or moving backgrounds 
Use animation techniques as required and as appropriate according to the software 
Incorporate sound where necessary 
Save and store using appropriate file formats and file management procedures 
Present animation sequences to relevant personnel for detailed responses and recommendations 
Discuss and identify and required design changes that may be needed 
Incorporate design changes to complete the 3D animations and meet the recommendations 
Obtain final agreement from relevant personnel for finished 3D animation sequences 

Forms

Assessment Cover Sheet

CUFIMA05A - Create 3D digital models and images
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUFIMA05A - Create 3D digital models and images

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: