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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Determine the criteria for testing
  2. Plan an approach for product testing
  3. Test interactive media at specified production points
  4. Evaluate the testing process

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify project specifications

interpret and analyse information and statistics and write summary reports

convey information to others in the production team

work as a member of a production team including providing leadership in relation to product testing

organisational skills sufficient to

plan testing processes

coordinate testing staff

establish records systems

ability to address and solve problems and challenges in a timely and collaborative manner

selfmanagement skills sufficient to

prioritise work tasks

work under pressure and meet deadlines

seek expert assistance as required

Required knowledge

industry knowledge including

roles and responsibilities of project team members eg designers content creators information architects programmers and coders

sound understanding of the relationship between technical and creative aspects and requirements of interactive media projects

issues and challenges that arise in testing interactive media products

testing criteria

range of methods for testing interactive media products

OHS standards as they apply to computers and environments in which testing may be conducted

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

documented plans for testing interactive media products

ability to identify appropriate testing methods for specific interactive media products

analysis of test results

summary reports containing test results

effective coordination of the testing process including ability to work collaboratively with team members

Context of and specific resources for assessment

Assessment must ensure

development of more than one test plan to ensure that skills can be adapted to different circumstances

development of a test plan within commerciallyrealistic time constraints

involvement of and interaction with others to reflect the collaborative nature of the testing process

access to interactive media products under development

access to equipment used for testing

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of at least two test plans developed by the candidate

evaluation of at least two test reports written by the candidate

written or oral questioning to test knowledge of the process followed to test an interactive media product testing methods testing criteria and the respective roles and responsibilities of team members

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

BSBPMGA Manage projects

BSBPMG510A Manage projects.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Testing criteria may include:

accessibility

bug detection

controls

ease of learning

effectiveness

efficiency

functionality, including flow

interoperability

learning outcomes

levels of difficulty

performance

reliability

satisfaction

security

usability.

Relevant personnel may include:

author

game designer

game level designer

information architect

instructional designer

interaction designer

producer

programmer

user interface designer

visual artist

other specialist staff.

Production points may include:

alpha

beta

completion

continuous

milestone

prototype

staged.

Testing methods may be:

aggressive

automated

black box

card sorting

concept

debugging

focus group

heuristic analysis

inspection

platform testing

prototyping

regression

survey

user trial

visual impact

white box.

Interactive media products may include:

e-commerce

e-learning resource

game

information product

promotional product

training product

web environments.

Testing strategy may be determined by:

complexity of the project

money available

project specifications

time available.

Records system may include:

metadata that includes:

description of fault

identification of code

user responses

written or verbal comments

quantitative data

remedial action taken

retest result

date

tester's details

questionnaire

survey.