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Elements and Performance Criteria

  1. Work with digital imaging
  2. Use 2D multimedia graphics software
  3. Create 2D multimedia graphic designs

Evidence Required

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

understand the creative elements of a production

application of different graphic design methods

graphic design conventions

graphic and stylistic language and conventions

collecting and interpreting creative information scripts text and images

visualisation and interpreting creative information scripts text and images

visualisation and interpretation of creative concepts

information management

copyright laws regulations and clearance procedures

the principles of digital imaging

file formats file management and transfer systems

principles of D multimedia graphic design

presentation techniques

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFMEMA Apply principles of visual designcommunication to the development of a multimedia project

CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project

CUFIMAA Produce and manipulate digital images

CUFIMA01A Produce and manipulate digital images

Critical aspects of evidence

This unit of competence applies to a range of industry sectors The focus of assessment will depend on the industry sector Assessment must be customised to meet the needs of the particular sector in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

produce two different multimedia sequences incorporating D graphics according the job specifications and the listed performance criteria

knowledge and application of a range of D graphic production methods and equipment

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of theses Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at the evaluating the process used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

understand the creative elements of a production

application of different graphic design methods

graphic design conventions

graphic and stylistic language and conventions

collecting and interpreting creative information scripts text and images

visualisation and interpreting creative information scripts text and images

visualisation and interpretation of creative concepts

information management

copyright laws regulations and clearance procedures

the principles of digital imaging

file formats file management and transfer systems

principles of D multimedia graphic design

presentation techniques

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFMEMA Apply principles of visual designcommunication to the development of a multimedia project

CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project

CUFIMAA Produce and manipulate digital images

CUFIMA01A Produce and manipulate digital images

Critical aspects of evidence

This unit of competence applies to a range of industry sectors The focus of assessment will depend on the industry sector Assessment must be customised to meet the needs of the particular sector in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

produce two different multimedia sequences incorporating D graphics according the job specifications and the listed performance criteria

knowledge and application of a range of D graphic production methods and equipment

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of theses Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at the evaluating the process used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry


Range Statement

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorder performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television production

educational product

game

promotional product

information product

training product

commerce

a range of others

Industry standard authoring software:

a wide range of programs are currently available

Graphic images may include:

title sequences

credit sequences

background graphics

transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles

Sources of existing images may include:

image libraries

computer software image library packages

the internet

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorder performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television production

educational product

game

promotional product

information product

training product

commerce

a range of others

Industry standard authoring software:

a wide range of programs are currently available

Graphic images may include:

title sequences

credit sequences

background graphics

transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles

Sources of existing images may include:

image libraries

computer software image library packages

the internet