Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in the following areas:
understand the creative elements of a production
application of different graphic design methods
graphic design conventions
graphic and stylistic language and conventions
collecting and interpreting creative information, scripts (text) and images
visualisation and interpreting creative information, scripts (text) and images
visualisation and interpretation of creative concepts
information management
copyright laws, regulations and clearance procedures
the principles of digital imaging
file formats, file management and transfer systems
principles of 2D multimedia graphic design
presentation techniques
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project
CUFIMA01A Produce and manipulate digital images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in the following areas:
understand the creative elements of a production
application of different graphic design methods
graphic design conventions
graphic and stylistic language and conventions
collecting and interpreting creative information, scripts (text) and images
visualisation and interpreting creative information, scripts (text) and images
visualisation and interpretation of creative concepts
information management
copyright laws, regulations and clearance procedures
the principles of digital imaging
file formats, file management and transfer systems
principles of 2D multimedia graphic design
presentation techniques
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project
CUFIMA01A Produce and manipulate digital images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.